Wwise Soundcaster Session

Introduction

This soundcaster session is meant to show my skills regarding audio asset creation and implementation of those assets for a fictional adventure game.

The footsteps system is based on two Switches: the Surface Material (Concrete, Grass, Wood and Dirt) and the Footstep Type (Running, Walking and Crouching). Each types have a leather cloth movement layer and a props layer that add realism, and each footstep has different Heels and Toes clips to create more variations. On the wood surface you can occasionally hear some creaks.
All the sounds in the footstep system have been recorded by myself.

Implementation

Footstep System