Procedurally Created Impact Sounds

Introduction

Two prototypes were made and compared in Max/MSP.
The first one was based on modal synthesis and the second one on randomising filters (filter-variations).

The goal of both of them was to create believable variations from  a single audio clip.
 

Modal Synthesis

Filter-variations

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Results

What I learned

  • Different methods of creating impact sounds in real-time.

  • Building prototypes using different strategies depending on the sonic properties of the desired outcome.