Procedurally Created Impact Sounds


Two prototypes were made and compared in Max/MSP.
The first one was based on modal synthesis and the second one on randomising filters (filter-variations).

The goal of both of them was to create believable variations from  a single audio clip.

Modal Synthesis




What I learned

  • Different methods of creating impact sounds in real-time.

  • Building prototypes using different strategies depending on the sonic properties of the desired outcome.