Automatic real-time generation of reverb parameters with a raycast-based scanner (blueprint prototype)
Demo of my Audio Spline with Dual Source Mode. GitHub
A collection of custom Data Structures and Algorithms. Github
Audio implementation + Sound Design of the Unreal Shooter Demo project using Wwise.
Demo of my Occlusion System made in Unity using C# and Wwise.
Sound Library of foley cloth movements. ASoundEffect
(Junior Audio Designer)
Implement audio assets in UE4 using Blueprints and a proprietary system.
Design audio assets using Reaper.
Hello! I am an Audio Programmer for video-games passionate about problem solving and learning new things.
I am proficient in UE4 (C++ and Blueprints) and native C++.
I am currently employed as a Junior Audio Designer at Dovetail Games in Kent (UK).