Automatic real-time generation of reverb parameters with a raycast-based scanner.
Demo of my Audio Spline made in UE4 using C++. GitHub
A collection of custom Data Structures and Algorithms written in C++. Github
Audio implementation + Sound Design of the Unreal Shooter Demo project using Wwise.
Demo of my Occlusion System made in Unity using C# and Wwise.
Sound Library of cloth movements foley.
(Junior Audio Designer)
Implement audio assets in UE4 using Blueprints and a proprietary system.
Design audio assets using Reaper.
Hello! I am an Audio Programmer for video-games passionate about problem solving and learning new things.
I am proficient in UE4 (C++ and Blueprints).
I am currently employed as a Junior Audio Designer at Dovetail Games.
In my own free time I like cooking and eating.