This is a work in progress adventure game for the blind and visually impaired. In this Wwise soundcaster session I demonstrate the footstep system, the ambience, and the ducking effect. Click here for more info.
A short demo about the results of two procedural audio prototypes developed in Max/MSP that produce impact sounds in real-time.
The goal of both of them was to create believable variations from a single audio clip. Click here for more information.
Combat Cloth! was recorded to enhance the sound of fighting scenes with a variety of cloth movements.
The library was recorded with a Neumann u89 (Hypercardiod) and Audient Mic Pre.
All files contain metadata to quickly find the sounds you’re looking for.