C++ Projects

Automatic real-time generation of reverb parameters with a raycast-based scanner.
 

Demo of my Audio Spline made in UE4 using C++. GitHub

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A collection of custom Data Structures and Algorithms written in C++. Github

Audio Implementation 

Audio implementation + Sound Design of the Unreal Shooter Demo project using Wwise.

Other Projects

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Demo of my Occlusion System made in Unity using C# and Wwise.

Sound Library of cloth movements foley.
ASoundEffect

 

Credits

TSW 2

(Junior Audio Designer)

Implement audio assets in UE4 using Blueprints and a proprietary system.
Design audio assets using Reaper.

 

About

Hello! I am an Audio Programmer for video-games passionate about problem solving and learning new things.
I am proficient in UE4 (C++ and Blueprints).

I am currently employed as a Junior Audio Designer at Dovetail Games.

In my own free time I like cooking and eating.