C++ Projects

Automatic real-time generation of reverb parameters with a raycast-based scanner (blueprint prototype)
 

Demo of my Audio Spline with Dual Source Mode. GitHub

Untitled presentation (11).png

A collection of custom Data Structures and Algorithms. Github

Audio Implementation 

Audio implementation + Sound Design of the Unreal Shooter Demo project using Wwise.

Other Projects

Untitled presentation (10).png

Demo of my Occlusion System made in Unity using C# and Wwise.

Sound Library of foley cloth movements. ASoundEffect

 

Credits

apps.24191.14122153954796588.f9eefe04-c4

TSW 2

(Junior Audio Designer)

Implement audio assets in UE4 using Blueprints and a proprietary system.
Design audio assets using Reaper.

 

About

Hello! I am an Audio Programmer for video-games passionate about problem solving and learning new things.
I am proficient in UE4 (C++ and Blueprints) and native C++.

I am currently employed as a Junior Audio Designer at Dovetail Games in Kent (UK).

 

photo February 2020 .JPG